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Human Resource Development
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josseybass.com
Foreword.
Acknowledgments. 1. Do You Want Fries with that e-Learning? Part One: The Simulation Way. 2. In the Game. 3. The Primary Colors of Content. 4. The e-Learning Arms Race. 5. The Myth of Subject-Matter Experts. 6. The Search for Content. 7. What Would a Leadership Situation Look Like? 8. Uncovering the Essence of Leadership. 9. The Lure of Linear Content. Part Two: Modeling Reality. 10. Rules for a Post-Textbook World: Simulation Design Principles. 11. The Beginning of Open-Ended Content: Sets and Figures. 12. What Do People Do All Day? The Animation System. 13. The Ultimate Hurdle: The Dialogue System. 14. Modeling a Little World: The Physics System. 15. Modeling the Inhabitants: The AI System. Part Three: Philosophical and Technical Realities. 16. A New Look at Work: The Interface System. 17. The Scariest Word of All: Gameplay. 18. Why Use Grades, Anyway? Metrics, Scores, and Simulations. 19. Virtual Leader vs. the World. Part Four: The Way Ahead. 20. Seventeen Simulation Issues. 21. A Manifest Destiny: Simulations and the Training Industry. Epilogue: Looking Back at Schools. Glossary. Appendix One: Raw Leadership Content. Appendix Two: Organized Leadership Content. Index. About the Author. Pfeiffer Publications Guide.
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