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Rapid Instructional Design: Learning ID Fast and Right, 2nd Edition
George M. Piskurich
ISBN: 978-0-7879-8073-3
Paperback
512 pages
June 2006
US $48.00 add_to_cart.gif
 
Preface to the Second Edition.

Introduction.

Chapter 1: What Is This Instructional Design Stuff Anyway?

Why Instructional Design?

What Is Instructional Design?

A Few Definitions.

Advantages of Instructional Design.

Disadvantages of Instructional Design.

Chapter 2: Before You Do Anything: Pre-Instructional Design Activities.

Organizational Needs.

Performance Assessment.

Assessing Training Needs.

Choosing Needs to Address.

The Needs Analysis Report.

Quick and Dirty Cost-Benefit Analysis.

Chapter 3: Do You Know What You Need to Do? Analysis.

Data-Collection Methods.

Why Analyze?

Types of Analysis.

Computer-Aided Analysis.

Chapter 4: How to Do It: Design.

Make the Right Decision Now.

Delivery Decision (Training Setting).

Objectives.

Design Documents / 130

Course Descriptions / 145

Gathering Content.

Adding Structure: The Instructional Plan.

Trainee Evaluation (Test Questions and Tests).

Hints for Designing in Various Formats.

Chapter 5: Doing It Right: Development.

End Products of Development.

The Lesson Plan As an End Product.

Scripts and Storyboards.

Participants’ Packages and Other Print Materials.

Other Media.

Hints for Developing Material.

Chapter 6: Getting It Where It Does the Most Good: Implementation.

Beta Tests and Pilots.

Reviews Revisited.

Common Implementation Issues.

Hints for Implementation.

Chapter 7: Did It Do Any Good? Evaluation.

Why Evaluation?

The Key to Good Evaluation.

Types of Evaluation.

Evaluation of Self-Instructional Programs.

Revisions: What to Do with What You’ve Learned.

Hints for Evaluating.

Chapter 8: Doing It Faster: More Rapid Design Shortcuts.

Software for Instructional Design.

Analysis Software.

Test Development Software.

Miscellaneous Software.

Rapid Prototyping.

Learning Objects and Granular Training.

Public Courses.

Off-the-Shelf Programs.

Technology Vendors.

Performance Support–Based “Training”.

Problem-Based Learning (PBL).

Training Management Systems.

Miscellaneous.

Chapter 9: Asynchronous E-Learning Design.

Definitions.

Creating and Implementing an E-Learning System.

Determining a Comprehensive E-Learning Strategy.

Designing and Developing Good Programs.

Learning Management Systems and Learning Content Management Systems.

Preparing the Organization Globally for E-Learning.

Planning for a Smooth, Successful Implementation.

Creating an Effective Monitoring and Evaluation Plan.

Asynchronous E-Learning Design and Development.

Analysis.

Material Development.

Learner Evaluation.

Learner Interfaces.

Beta Tests and Pilots.

Software.

Repurposing.

Evaluating Asynchronous E-Learning Programs.

Summary.

Chapter 10: Synchronous E-Learning Design.

Advantages.

Disadvantages and Misconceptions.

Design Considerations for Synchronous E-Learning.

Mini-Interactions.

Repurposing and Redesigning of Synchronous E-Learning Programs.

Other Synchronous Activities.

More Detailed Facilitator Guides.

Learner Guide.

General Technology Considerations.

Media.

Designing Continuing Interactions.

Audience Analysis.

Implementation.

Online Learning: A Special Type of E-Learning.

What the Learners Say.

Glossary.

Suggested Readings.

Other Resources.

About the Author.

Instructor Guide for Rapid Instructional Design.

Index.

 
If you are an instructor, you may request an evaluation copy for this title.
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